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#  Message File: Broken2.msg                                #
#                                                           #
#  Note: Characters within curly braces (like line 100)     #
#        will be read in as a message string. Caution       #
#        should be used when making comments. All comments  #
#        should be prepended with a pound symbol for        #
#        visual ease. This does not comment out the line    #
#        though.                                            #
#                                                           #
#  Purpose: This message file contains the dialog for a     #
#           new character from which is used by the         #
#           design tool. It will be updated using the       #
#           the tool. This is just a tool file, and not     #
#           meant to be used in the game.                   #
#                                                           #
#  Log: Please note any changes that have been made to this #
#       file and comment which lines have changed.          #
#                                                           #
#  Created: July 04, 1998                                   #
#                                                           #
#  Updated:                                                 #
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#  Broken Hills este                     		    #
#  Traducido por Wenck                                      #
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#  The following lines are for the map script in describing #
#  what is happening when you first enter the map.          #
#############################################################

{100}{}{Has llegado a la zona este de Broken Hills.}